
They have extended cargo holds for trading and both possess an inbuilt stronger hull upgrade compared to other ships. The Large Tradesmen Cog also is armed which makes it a great trading ship during wartime. In order to be able to build the two Venetian Cogs ships, you must first unlock Giacomo Garibaldi's "Venetian shipbuilding" level 2 attainment. A rank of 1 unlocks the Small Tradesman Cog, and a rank of 2 unlocks the Large Tradesman Cog. Troops are moved between islands in ships that appear from warehouses and exist only for the duration of the troop movement. The player has limited control over these ships. They cost the same to maintain and have the same hit points as the type of troop they transport. Note that while land-based camps require expensive provisions to repair, the player can repair transport boats for free by using repair cranes. Ships can create warehouses on islands that don't currently have a warehouse belonging to the player. Occidental ships build Occidental warehouses, Oriental ships build Oriental ones.

See Buildings - Oriental for a comparison.

Warehouses can be renamed and have a limit of 15 characters.

Settling an island occupied by an AI player will cause a decrease in reputation and - in the Venice add-on - over time also some Council Seats in your settlement. Ships can be assigned to a trade route to automatically transport goods.Įscorting is the protection of a friendly ship. While escorting, ships will engage any enemy ships that fire upon the escorted ship. An escort is initiated by selecting a military vessel and then right-clicking the ship you want to escort.Ī patrol is a route followed by a ship along which any encountered enemy ships will be engaged. The ship will continuously follow this patrol. The ship may be paused and used for other purposes. Patrols can be resumed after being paused.

If you see no further use for one of your ships, you can sell it to Hassan ben Sahid at his lair for half of its value. This requires a treaty with the Corsairs. Some ships are also able to carry armaments to use in combat situations. Although there are 2 sorts of armaments in the game - explosive arrowheads and cannons - there is no actual difference in the damage both projectiles inflict.Īlso, there are 2 combat modes for ships: Defensive Combat and Offensive Combat. When a ship is idle (no movement or orders) and starts to pursue an enemy ship in Offensive Combat mode it will continue to pursue this ship untill it destroys it, after which the ship will return to the point from which it started its pursue.Ĭontrols Selection Tabbing through ships These modes respectively mean not to pursue an enemy ship and to pursue an enemy ship.
